Large City: Slæ̈rn Vïpotá-murk

Slæ̈rn Vïpotá-murk

Slæ̈rn Vïpotá-murk
Example Gnoll architecture.
StateKaigi
ProvenceGhotimunrī̄k Principality
RegionEkoqequja Holt
Founded802
Community LeaderLord Cothiel
Area195 km2 (78 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation2082 m (6830 ft)
Average Yearly Precipitation204 cm/y (80 in/y)
Population46267
Population Density237 people per km2 (593 people per mi2)
Town AuraAbjuration
Naming
Native nameSlæ̈rn Vïpotá-murk
Pronunciation/izˈme/ /murk/
Direct Translation[legal] [bully]
Translation[Not Yet Translated]

Slæ̈rn Vïpotá-murk (/izˈme/ /murk/ [legal] [bully]) is a subtropical Large City located in the Ghotimunrī̄k Principality of the Kaigi.

The name Slæ̈rn Vïpotá-murk is derived from the Sylvin language, as Slæ̈rn Vïpotá-murk was founded by Gruzny, who was culturaly Gnoll.

Climate

Slæ̈rn Vïpotá-murk has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being a freezing -1°C (31°F) and its average temperature during the winter being a cold 6°C (42°F). Slæ̈rn Vïpotá-murk receives an average of 204 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Vïpotá-murk covers an area of nearly 195 km2 (78 mi2), and an average elevation of 2082 m (6830 ft) above sea level.

Overview

Slæ̈rn Vïpotá-murk was founded durring the early 9th century, by Gruzny. The establishment of Slæ̈rn Vïpotá-murk suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Slæ̈rn Vïpotá-murk was built using the conventions of Gnoll durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Vïpotá-murk is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Slæ̈rn Vïpotá-murk is buildings are arranged arround a network of premissive flagstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The exceptionaly well made fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Slæ̈rn Vïpotá-murk gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Slæ̈rn Vïpotá-murk possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn Vïpotá-murk has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Vïpotá-murk has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Vïpotá-murk. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Vïpotá-murk's parks.

Slæ̈rn Vïpotá-murk has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Vïpotá-murk.

Slæ̈rn Vïpotá-murk has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Vïpotá-murk has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Vïpotá-murk has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Vïpotá-murk has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Vïpotá-murk has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Vïpotá-murk has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Vïpotá-murk has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Vïpotá-murk's public wards, blessings, and other arcane systems.

Slæ̈rn Vïpotá-murk has an Scientific Academy which provides higher education in the natural sciences.

Slæ̈rn Vïpotá-murk possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Vïpotá-murk's grid is powered by a direct leyline tap.

Slæ̈rn Vïpotá-murk's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn Vïpotá-murk has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Vïpotá-murk has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Vïpotá-murk has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Vïpotá-murk's natural decorations nor waterways.

Slæ̈rn Vïpotá-murk has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Vïpotá-murk has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Vïpotá-murk has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Slæ̈rn Vïpotá-murk is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Slæ̈rn Vïpotá-murk's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, spring is recurring in Slæ̈rn Vïpotá-murk.

The Vukodlak near Slæ̈rn Vïpotá-murk are known to be quite timid.

Slæ̈rn Vïpotá-murk's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Truename Magic energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 86
  • Farmers: 128
  • Farm Laborer: 257
  • Hunters: 171
  • Milk Maids: 125
  • Ranchers: 57
  • Ranch Hands: 114
  • Shepherds: 110
    • Farmland: 185993 m2
    • Cattle and Similar Creatures: 11566
    • Poultry: 138801
    • Swine: 9253
    • Sheep: 462
    • Goats: 92
    • Horses, Mounts, and Beasts of Burden: 4626

Craftsmen

  • Arms and Toolmakers: 88
  • Blacksmiths: 100
  • Bookbinders: 57
  • Buckle-makers: 62
  • Cabinetmakers: 105
  • Candlemakers: 159
  • Carpenters: 151
  • Clothmakers: 128
  • Coach and Harness Makers: 47
  • Coopers: 121
  • Copper, Brass, Tin, Zinc, and Lead Workers: 64
  • Copyists: 42
  • Cutlers: 38
  • Fabricworkers: 107
  • Farrier: 280
  • Furriers: 30
  • Glassworkers: 149
  • Gunsmiths: 108
  • Harness-Makers: 45
  • Hatters: 91
  • Hosiery Workers: 32
  • Jewelers: 53
  • Leatherwrights: 112
  • Locksmiths: 49
  • Matchstick makers: 72
  • Musical Instrument Makers: 64
  • Painters, Structures and Fixtures: 59
  • Paper Workers: 68
  • Plasterers: 62
  • Pursemakers: 82
  • Roofers: 46
  • Ropemakers: 45
  • Rugmakers: 44
  • Saddlers: 84
  • Scabbardmakers: 95
  • Scalemakers: 50
  • Scientific, Surgical, and Optical Instrument Makers: 30
  • Sculptors, Structures and Fixtures: 42
  • Shoemakers: 44
  • Soap and Tallow Workers: 156
  • Tailors: 298
  • Tanners: 56
  • Upholsterers: 63
  • Watchmakers: 61
  • Weavers: 128
  • Whitesmiths: 37

Merchants

  • Adventuring Goods Retellers: 32
  • Arcana Sellers: 32
  • Beer-Sellers: 62
  • Booksellers: 66
  • Butchers: 115
  • Chandlers: 125
  • Chicken Butchers: 142
  • Entrepreneurs: 48
  • Fine Clothiers: 118
  • Fishmongers: 110
  • Florists: 28
  • Potion Sellers: 73
  • Resellers: 201
  • Spice Merchants: 63
  • Wine-sellers: 94
  • Wheelwright: 72
  • Woodsellers: 44

Service workers

  • Bakers: 257
  • Barbers: 215
  • Coachmen: 66
  • Cooks: 201
  • Doctors: 97
  • Gamekeepers: 70
  • Grooms: 40
  • Hairdressers: 149
  • Healers: 126
  • Housekeepers: 136
  • Housemaids: 231
  • House Stewards: 144
  • Inns: 45
  • Laundry maids: 85
  • Maidservants: 144
  • Nursery Maids: 88
  • Pastrycooks: 149
  • Restaurateur: 192
  • Tavern Keepers: 192

Specialized Laborer

  • Ashworkers: 65
  • Bleachers: 41
  • Chemical Workers: 26
  • Coal Heavers: 88
  • In-Town Couriers: 102
  • Long Haul Couriers: 98
  • Dockyard Workers: 96
  • Gas Workers: 22
  • Hay Merchants: 38
  • Leech Collectors: 117
  • Millers: 98
  • Miners: 110
  • Oilmen and Polishers: 74
  • Postmen: 96
  • Pure Finder: 61
  • Skinners: 144
  • Sugar Refiners: 26
  • Tosher: 73
  • Warehousemen: 159
  • Watercarriers: 101
  • Watermen, Bargemen, etc.: 154

Skilled Laborers

  • Accountants: 57
  • Alchemist: 70
  • Clerk: 94
  • Dentists: 45
  • Educators: 126
  • Engineers: 73
  • Gardeners: 45
  • Mages: 35
  • Plumbers: 47
  • Pharmacist: 58
  • Professors: 20
  • Scientists: 35
  • Wizards: 20

Civil Servants

  • Adventurers: 45
  • Bankers: 66
  • Civil Clerks: 96
  • Civic Iudex: 50
  • Consultants: 30
  • Exorcist: 94
  • Fixers: 53
  • Kami Clerk: 88
  • Landlords: 93
  • Lawyers: 54
  • Legend Keepers: 77
  • Militia Officers: 330
  • Monks, Monastic: 132
  • Monks, Civic: 128
  • Historian, Oral: 121
  • Historian, Textual: 54
  • Policemen, Sheriffs, etc.: 107
  • Priests: 185
  • Rangers: 62
  • Rat Catchers: 71
  • Scholars: 72
  • Spiritualist: 87
  • Slayers: 26
  • Storytellers: 162
  • Military Officers: 159

Cottage Industries

  • Brewers: 128
  • Comfort Services: 165
  • Enchanters: 51
  • Herbalists: 50
  • Jaminators: 159
  • Needleworkers: 132
  • Potters: 84
  • Preserve Makers: 144
  • Quilters: 70
  • Seamsters: 257
  • Spinners: 144
  • Tinker: 53
  • Weaver: 125

Artists

  • Actors: 49
  • Architects: 17
  • Bards: 69
  • Costumers: 28
  • Dancers: 53
  • Drafters: 30
  • Engravers: 38
  • Fine Furniture Carpenters: 22
  • Glaziers: 48
  • Inlayers: 44
  • Musicians: 144
  • Painters, Art: 23
  • Playwrights: 48
  • Sculptors, Art: 40
  • Wood Carvers: 154
  • Writers: 154

Produce Industries

  • Butter Churners: 144
  • Canners: 128
  • Cheesmakers: 185
  • Ice Merchants: 20
  • Millers: 96
  • Picklers: 74
  • Smokers: 57
  • Stockmakers: 51
  • Tobacconists: 75
  • Tallowmakers: 107

17334 of Slæ̈rn Vïpotá-murk's population work within a Foundational Occupation.

26157 of Slæ̈rn Vïpotá-murk's population do not work in a formal occupation, but do contribute to the local economy. 2776 (6%) are noncontributers.

Points of Interest

Slæ̈rn Vïpotá-murk makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a codex of Conjuration, an a codex imbued with great amounts of Conjuration energies was created in Slæ̈rn Uhotijo-sdink by in time immemorial, reportedly some time during the late 2nd century.

History